應用程式常常會有搬移檔案的動作,但複製檔案時若沒有處裡,很容易造成使用者介面沒回應的畫面,此外若涉及複製大檔案,通常需要顯示進度列,便於使用者知道現在的複製進度,是要繼續下去或者是去取消,這一類的問題,有幾個要注意的問題(1)UI的同步更新問題,(2)非同步複製檔案的實作,我相信這問題已經是老掉牙的問題,但是我在網路上找到的例子大都是這一個使用C#在进度条中显示复制文件的进度 (大部分都是貼這個範例),我大概看過且稍為用了一下(我的開發平台是VS2008),發現有一個問題是他在更新ProgressBar的時候,會有InvalidOperationException[Cross-Thread operation not vaild... 的問題產生,這問題可以上Google稍微查一下就發現問題所在,所以我稍微改寫了一下,畫面及程式碼如下:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Text;
using System.Windows.Forms;
using System.IO;
namespace WindowsFormsApplication1
{
public partial class Form1 : Form
{
int totalSize; //Total Size
int position; //Position
const int BUFFER_SIZE = 4096;
byte[] buffer;
FileStream fileWriteStream;
FileStream fileReadStream;
public Form1()
{
InitializeComponent();
}
private void ctrlCopy_Click(object sender, EventArgs e)
{
string strFile = "";
position = 0;
totalSize = 0;
OpenFileDialog openDialog = new OpenFileDialog();
if (openDialog.ShowDialog() == DialogResult.OK)
strFile = openDialog.FileName;
else
return;
// Reset Status in order to prevent another copying process
this.totalSize = 0;
this.position = 0;
if (this.buffer != null) this.buffer = null;
if (this.fileWriteStream != null) this.fileWriteStream.Close();
if (this.fileReadStream != null) this.fileReadStream.Close();
//Delete file which aready exists.
if (System.IO.File.Exists("c:\\copyedFile.bin"))
System.IO.File.Delete("c:\\copyedFile.bin");
this.fileReadStream = new FileStream(strFile, FileMode.Open, FileAccess.Read);
this.fileWriteStream = new FileStream("C:\\copyedFile.bin", FileMode.Append, FileAccess.Write);
totalSize = (int)fileReadStream.Length;
this.progressBar1.Maximum = totalSize;
//Copy file while larger than 4KB.
if (totalSize > BUFFER_SIZE)
{
buffer = new byte[BUFFER_SIZE];
// Async Invoke
fileReadStream.BeginRead(buffer, 0, BUFFER_SIZE, new AsyncCallback(AsyncCopyFile), null);
}
else
{
this.fileReadStream.Close();
}
}
// Asynchronously copy file
private void AsyncCopyFile(IAsyncResult ar)
{
int readedLength;
// Lock FileStream
lock (this.fileReadStream)
{
readedLength = this.fileReadStream.EndRead(ar); // When stream endread, get readed length
}
// Write to disk
this.fileWriteStream.Write(buffer, 0, buffer.Length);
// Current stream position
position += readedLength;
// Response UI
MethodInvoker m = new MethodInvoker(SynchProgressBar);
if (this.progressBar1.InvokeRequired)
{
this.progressBar1.Invoke(m);
}
if (position >= totalSize) // Read over.
{
this.fileWriteStream.Close(); //Close FileStream
this.fileReadStream.Close();
return;
}
// Continue to read and write
lock (this.fileReadStream)
{
int leftSize = totalSize - position;
if (leftSize < BUFFER_SIZE)
buffer = new byte[leftSize];
this.fileReadStream.BeginRead(buffer, 0, buffer.Length, new AsyncCallback(AsyncCopyFile), null);
}
}
private void SynchProgressBar()
{
this.progressBar1.Value = position;
}
}
}
不過細看有一些細節的部份要處裡,如檔案小於4KB時要如何處理,若要將此方法包成物件,要如何用delegate or event傳給上層UI... 這些問題就交給各位看官嚕。 此外有些觀念也是很重要的,在此附上連結: http://www.cnblogs.com/c2303191/articles/826571.html
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